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For routing performance I ran them each locally with instructions from their github repos and the OSM extracts for a single state or city from https://download
by zylepe 8y ago
For routing performance I ran them each locally with instructions from their github repos and the OSM extracts for a single state or city from https://download.geofabrik.de https://download.geofabrik.de then used https://github.com/codesenberg/bombardier https://github.com/codesenberg/bombardier to test latency/throughput with sample requests.
For resources to preprocess the world I ran Valhalla on my laptop and it preprocessed the world overnight. For graphhopper I kept running it on bigger and bigger digitalocean droplets until it just barely finished on their $640/month 64gb cpu-optimized droplet in about 12h. I didn’t even try osrm after reading that it needed about 300gb of ram.
Let me know if you have any better findings!