9 ms·
Reinforcement learning with musculoskeletal models
- organicmultiloc 8y agoI may be late to the game but this is the first time I've looked at something and thought "yeah well The Terminator is about to happen"
- tedivm 8y agoThe skeleton is not exactly good marketing.
- stcredzero 8y agoI was going to suggest that they hook the AI up to QWOP.
- mxwsn 8y agoBut this task is strictly harder and more general than QWOP .
- juancb 8y agoBut not strictly as humourous.
- stcredzero 8y agoFor PR purposes.
- tlrobinson 8y agoI was curious if anyone had tried to train an AI to play QWOP. Of course they have: https://www.youtube.com/watch?v=e27TUmMkOA0 https://www.youtube.com/watch?v=e27TUmMkOA0 (among others) I wonder if you could get a better result by including other factors in the reward function, like trying to maintain a slight forward lean.
- mooneater 8y agothere is a huge chasm between this working in sim, and irl.
- pixelHD 8y agoWow, would be nice if this was integrated into the OpenAI environments
- mooneater 8y agoif you look at the github readme, it is openai gym compatible.
- roel_v 8y agoLike literally 3 hours ago I was searching for software that can simulate skeletons and joints to investigate the exact effects of jiu jitsu joint locks, optimal fulcrum points etc. Could this be used or adapted for that? Anyone here ever used it?
- mr_overalls 8y agoHaven't used the software, but how about pitting intelligent agents against each other (incorporating reasonable models for vision, motor control, etc.) and evolving the optimal martial art? :-)
- chatmasta 8y agoI’ve also been searching for something like this, wondering if it could be applied to horse racing simulation.
- kidzik 8y agoAbsolutely, however, you will need to construct a muscle model for horses. The human model is a result of decades of research, MRIs etc.
- altvali 8y agoI've participated in the NIPS "Learning to run" competition last year. It only computes motion in one direction (forward-backward, the model can't go left or right). What turned me off was the fact that object collision was handled poorly. You can't see a model that actually makes effort to avoid obstacles, instead all top solutions go through objects.
- adamnemecek 8y agoAnyone into this check out dual quaternions http://www.chinedufn.com/dual-quaternion-shader-explained/ http://www.chinedufn.com/dual-quaternion-shader-explained/ They are magic.
- budadre75 8y agoI tried the 2017 competition, and DDPG never converges for me. Since the 30+ dimensional state space is so large, I wonder are there some ML techniques that deal with dimensionality reduction or just large dimensions in general?
- sudouser 8y agocan this be used to help children with developmental delays and disabilities?
- jbattle 8y agoA lot of these would be good submissions to the Ministry of Silly Walks https://www.youtube.com/watch?v=iV2ViNJFZC8 https://www.youtube.com/watch?v=iV2ViNJFZC8