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1. You already responded to that post, so did I 2. Compare some well-designed async framework on JVM like Netty (used by most game studios for their high-throu
by bitL 8y ago
1. You already responded to that post, so did I
2. Compare some well-designed async framework on JVM like Netty (used by most game studios for their high-throughput servers) with node.js. See the benchmarks. Still wanna use node.js? Do you think you can cost-compete with any company that needs 4x less servers than you do for the same functionality? Show me something close to zeromq capable of reaching over 1M messages/s on a single computer?
3. No comment. Plenty of posts about it over here every year
- kapv89 8y agoOn 2. If you have that requirement, I don't think you can use any scripting language. If you have to use one, JS is probably the best option out there.