4 ms·
I don't really recall the memory of scanlines. It's not my memory of how CRT's looked. The reason I think LCD's are jaggier and feel overpixelated today with ol
by jug 8y ago
I don't really recall the memory of scanlines. It's not my memory of how CRT's looked. The reason I think LCD's are jaggier and feel overpixelated today with old games is because I think CRT's were part much smaller (a 24" CRT was an absolute monster in size and weight, many sat with 15" ones!) and part much less sharp. You didn't exactly have a physical pixel per... pixel.
But yeah, it's hard to simulate a smaller size... And if it's still larger, simulated softness will just look awkward, at least as far as I have seen with such filters. Like rounded but still big pixellated blocks. It can even look worse than without filters...
My solution? Sit a little farther away from the monitor than usual or play windowed. Unbeatable compared to filters.