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That's about right. Phaser is a framework, and Construct is a full-fledged IDE. Its main feature is a drag-and-drop system for game logic rather than programmin
by AshleysBrain 8y ago
That's about right. Phaser is a framework, and Construct is a full-fledged IDE. Its main feature is a drag-and-drop system for game logic rather than programming, so it's more designed for making game development accessible to a non-technical audience (so not sure how many HN folk will be in the market for that, although it's still great for rapid prototyping or fast development).
Construct 3 is browser-based so you can give it a spin here: https://editor.construct.net/ https://editor.construct.net/
- dgritsko 8y agoDo you happen to know if it's possible to publish a game on Steam using Phaser?
- Sawamara 8y agoYou can publish NWJS/Electron apps for steam. You can plug a Phaser game into an NWJS/Electron app. So yes.
- AshleysBrain 8y agoSure. The Greenworks library lets any JavaScript game integrate with Steamworks in NW.js or Electron: https://github.com/greenheartgames/greenworks https://github.com/greenheartgames/greenworks
- bigtunacan 8y agoIt is; here's a very brief "how to". http://www.andy-howard.com/phaser-to-steam/ http://www.andy-howard.com/phaser-to-steam/