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Re. Kinect for Windows, manufacturing was switched from a separate Windows-only SKU to an adapter that could be shared across Xbox and Windows, however even tha
by lstamour 8y ago
Re. Kinect for Windows, manufacturing was switched from a separate Windows-only SKU to an adapter that could be shared across Xbox and Windows, however even that ended in 2018, giving Kinect 8 years of sales: https://www.polygon.com/2018/1/2/16842072/xbox-one-kinect-adapter-out-of-stock-production-ended https://www.polygon.com/2018/1/2/16842072/xbox-one-kinect-ad...
The last SDK release for Windows was SDK 2.0 in 2014, whose page now says:
> Manufacturing of the Kinect sensor and adapter has been discontinued, but the Kinect technology continues to live on in products like the HoloLens, Cortana voice assistant, the Windows Hello biometric facial ID system, and a context-aware user interface.
> Microsoft is working with Intel to provide an option for developers looking to transition from the Kinect for Windows platform. Microsoft will continue to provide support for the Kinect for Windows SDK via our online forums, premiere and paid technical support. As developers transition from Kinect hardware, Microsoft encourages developers to look into Intel's RealSense depth cameras.
https://developer.microsoft.com/en-us/windows/kinect https://developer.microsoft.com/en-us/windows/kinect
For those who find this comment later via Google, there are libraries that support both Microsoft and Intel depth cameras: https://github.com/jing-interactive/Cinder-DepthSensor https://github.com/jing-interactive/Cinder-DepthSensor
As noted later in this comment thread, there now exists Project Kinect for Azure: https://azure.microsoft.com/en-us/campaigns/kinect/ https://azure.microsoft.com/en-us/campaigns/kinect/ To me, this sounds like Microsoft using the Kinect and Azure IOT brands to provide their own SDK/hardware for Intel RealSense cameras, but it's unclear what the tech. is under the hood. It's certainly not compatible with older Kinect sensors and the old SDKs.