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And leads to "toxic" behavior. If you behaved poorly in a dedicated server environment you could be banned from multiple servers in one go as each clan might ho
by s_m_t 8y ago
And leads to "toxic" behavior. If you behaved poorly in a dedicated server environment you could be banned from multiple servers in one go as each clan might host multiple servers. Eventually all that would be left for those people would be a handful of lawless servers, enough threat of punishment to deter shitty behavior, not enough of an impetus to buy a new cd key and reimpose yourself on others. In practice, most people just behaved better.
It is bizarre to see riot and blizzard run around in circles trying to combat their toxicity problem... its your meat grinder matchmaking system.
As it turns out, matching people against those who are exactly their skill level isn't what you want to do.
- ruytlm 8y agoGoing down the rabbit hole a bit further, I was always a bit pissed off with the 'match at exact skill level' method. The best thing I ever did to progress in skill in a game was to play with/against people far better than me. I don't want to learn how to beat people who are only as good as I am; I want to learn the techniques and skills to beat the people who are at the top of the game.
- Freak_NL 8y agoAnd lets be honest — thinking back to how a typical game in Team Fortress 2 went — sometimes just the complete and utter satisfaction of having an awesome killing streak at the expense of a bunch of n00bs (and after such a round the server would automatically rebalance the teams, so everyone gets a chance to meet their match).
- lenocinor 8y agoI agree with this idea. The problem, I think, is that you can't choose what kind of game you get. Lots of times I want to have a reasonable chance at winning, but now and then I want to play really good people and see how they play. You can't ever choose to do this in current matchmaking schemes, and there should be a way to do that.