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This is a thing that's bugged me for a long time: the death of dedicated game servers. Game servers had to be run by communities, and they were gateways and fe
by frio 8y ago
This is a thing that's bugged me for a long time: the death of dedicated game servers. Game servers had to be run by communities, and they were gateways and feeding grounds for those communities.
However, games don't typically use dedicated servers anymore; they use matchmaking. You're right -- matchmaking means you gather your friends first. More insidiously, it means you probably won't see the same players again, and even if you did, there's nowhere to find them again later. There's no community to join.
- cheschire 8y agoIf you friend them through whatever walled-garden chat system that game has, then you might have a chance. But good luck getting conversions to a proper gaming community. I think a lot of this has to do with how casual the gaming community has become. Not that there are fewer hardcore players, just that the very games that killed the dedicated servers (call of duty) also onboarded millions of casual gamers who felt like using gamespy to find "good" servers was too much effort. Now there are so many casual gamers that you have almost no chance to find someone who deeply appreciates a game enough to join a community you are in. My internet statistics generator says that 1-in-10 is a good ratio for number of conversions 20 years ago. Now it's maybe 1-in-500. And if the game is popular enough, then everyone's just going to use the subreddit to chat by default, and that's a clusterfuck of a topic all on its own.
- gsich 8y agoThat's good and bad. Good: You can finally play the game as it was meant to be. You could not find a decent server in CS 1.6 where you could play 5v5. You need additional sites/communities/XYZ (e.g. ESL) to play it. Similar with TF2 in the early days. Also, bad admins can't kick you anymore because you use a weapon they don't like. I could forgive such behaviour, but as games introduced some leveling or other statistic stuff, I can't. Just make your server unranked (nobody playing on these). Bad: No sense of community. Like you said, you need friends first. Reports for cheating are useless, as you won't see that person again anyway.
- ohyes 8y agoThe leveling and statistical stuff is so lame anyway. I feel like CS and TF, the point was to dick around and shoot people. It was cool because you bought half-life and could play these two totally different games (we referred to them as “total conversions” at the time). The ranking stuff is all just trying to capitalize on esports, which is weird because the vast majority will never be that good anyway. It’s a big part of what makes various communities toxic rather than fun. Playing a game where winning doesn’t really matter vs. people dreaming of being paid to play video games. It’s turning something that was a fun sort of power fantasy to kill time in, into something misconstrued as a profession. (In the same way an average guy might believe Himself of the quality to play DB for the colts, without the ability to discern the obvious physical differences between himself and a guy who is 6’5”, can bench 450 pounds and run 30 miles an hour. It actively creates these sort of mean/ delusional types who are harder to laugh off than they would be in another arena.
- twic 8y agoWhat was the first thing to be called a "total conversion"? The Aliens: Total Conversion mod of Doom?
- ohyes 8y agoYeah, definitely one of the doom mods. I'm not familiar enough with the history as I was pretty young when doom came out. Hacking on Doom and Marathon mods was my first experience with programming of any sort.
- Ntrails 8y ago> More insidiously, it means you probably won't see the same players again, and even if you did, there's nowhere to find them again later. There's no community to join. This actually reflects a change I remember WoW making and finding really hard to accept. They changed the rules for "find a dungeon" such that you didn't match people on your own server. Which seems great - because now there's no need to wait 10 mins for a group to accumulate! No spamming in regional chats to see if anyone is interested. Brilliant non? Except when you made groups with people on your own server, you bumped into them again. You were probably a similar level/gear. You might add them as a friend and then ping them for instances because they were competent (especially if tank/healer). Heck, if they're in a guild maybe you think it'd be a cool group of people to play with or vice versa you might try and add them to your guild. When every person you meet in game is a "single serving friend" there's no point making an effort. People will treat those they play with as essentially NPCs helping towards a quest because why wouldn't you? I refuse to believe that it made people more engaged (considering the friends I made were a good chunk of the motivation to keep playing)
- csydas 8y agoPart of this is the access to engagement within the game. As games rely more and more on multiplayer (think LoL/DotA, Overwatch, WoW Raids requiring a group), to get to the actual content you want you need to assemble a team, either programmatically via matchmaking or by existing friends. And the waits can be very long in competitive scopes to have a good match. I can only speak from LoL as an example, but our group like most had people bounding around all levels of play, so matchmaking could take a long time. The team's MMR undoubtedly was an accurate representation, but this also probably meant there was a very narrow set of ready to go teams that were reasonably fair matches. Prior to Riot's heavy handed overhaul of the Matchmaking, this sometimes would result in some absolutely uneven matches (a bunch of Diamonds getting piled onto a group with 1 Diamond and several bronzes/unranked. Pre-overhaul, it often mean a 20 minute stomp. Post-overhaul, it means waiting, sometimes 20 minutes+ to get a simple game, when most of us only have an hour or two spare. It's a difficult balance for designers, and I don't envy what they have, but the nature of a lot of games has changed to require the participation. The logistical challenges of providing fair/balanced as well as fast matchmaking while still letting players play with their friends (however many they have) is a real hellish problem to solve, as the solutions are often at odds with one another.
- apexalpha 8y agoI remember playing at a single server on CoD4 online. Because you went to the same server you didn't flame, because you would be playing with the same people the next time... And lots came from that. I went to two LAN parties eventually with people from that server, after playing together and talking on TS for hours. It was a lot of fun and I miss that sense of community in games. Now I click a button in League or Fortnite and they throw me in a lobby... Everyone is shit to each other because you never see the others again anyways. Maybe it's just nostalgia though
- bpye 8y agoIt has kinda taken the fun out of video games for me, at least multiplayer. I used to have a few games where there was a server that I could join and find people I know but I don't even know where I'd begin to look these days. And yeah I've tried games with matchmaking, mostly Dota and CS:GO but they are only good fun if you have friends going into a game, otherwise it feels like 9/10 times you end up with as you said, people that are awful to eachother.
- pmlnr 8y agoThey are not dead, but their numbers certainly diminished. There are still UT99, Jedi Knight II servers out there.
- discreditable 8y agoI feel like the death of dedicated servers has in part led to the rise in toxicity in games. In community servers, if someone was being rude or annoying they would get kicked. Nowadays you just hit the report button and hope eventually they are dealt with. In the meantime you're stuck with them until the next game.
- twic 8y agoI miss this so much. I used to play TF2 on a server that ran a single, somewhat obscure, map. Lots of randoms would drop by to try the map; some would stay and become regulars, some wouldn't. I did. The same regulars would be there every week, many of them every day. Some players were good, some not so good, nobody took it too seriously - we tried hard, but nobody got salty. There was the odd feud, but no griefing. They had alltalk voice chat on, and there was a constant stream of entertaining chit-chat. One guy would come on half-cut and start lecturing about physics. We had a half-joking clan tag, someone set up a website with a forum, there was a challenge match against an American clan at some point. Good times. It's been rubbish since matchmaking came in.
- slagfart 8y agoI used to run a TF2 server that ran some stupid hack I found that played shitty music nonstop (GBS.fm) through a widget that loaded on the welcome screen. Lots of people hated it, but everyone kept coming back for how fun the vibe was. So fun. I miss it too.
- Ozyman 8y agoFYI- MidAir is a new TRIBES like game that is using dedicated servers.