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DOOM Level Generation Using Generative Adversarial Networks
- davidjnelson 8y agoai making doom levels... I would never have believed this if someone told me about it back in 1995 when a friend and I were making our own levels to play over our modems. It'd be fun to do an open source project to make a never ending generated level and add multiplayer. that'd be pretty amazing. maybe add some hand crafted variation engines that people could upload to compose game servers from too.
- kotcity 8y agorelated: http://oblige.sourceforge.net/ http://oblige.sourceforge.net/
- icefox 8y agoNot really answered in the paper... were those levels fun to play? The "Levels Evaluation" seemed a little lackluster too. Back in early 2000 I ran a Quake server that generated levels that were decent. It would build a new one ever 15 minutes so when playing you would always find yourself in a new map regularly. I spent time tweaking it for fun and diversity which were the interesting bit. I didn't want to play the same level type over and over with guns just slightly shifted, but to play a wide range of experiences some of which were very surprising.
- nailer 8y agoMore to the point: where can we download the WADs?