50 ms·
Knowing which enemies cause the most deaths is a way to measure the 'deadliness' of an enemy, which is important for making it adaptive. It's a poor measurement
by kjrr 16y ago
Knowing which enemies cause the most deaths is a way to measure the 'deadliness' of an enemy, which is important for making it adaptive. It's a poor measurement, however, since the actual situation that causes a Mario death comes from groups of enemies.
Infinite Mario needs to work out some serious gameplay bugs before worrying about statistics. Enemies that come up from underneath Mario aren't supposed to cause deaths, the bullets aren't supposed to be affected by gravity (nor are they supposed to flicker), and the plants are found neither outside of their pipes nor walking/hopping around. My experience playing it was infuriating, since it didn't respond like a normal Mario game. I'd die multiple times hitting a hopping enemy from above, because I was coming down as it came up.
Then I looked in the code... there's a lot of copy/paste going on, so I couldn't be bothered to hack at it and make it less lame.