4 ms·
x86 + win32 also forces a bunch of strict ordering(esp w/ volatile) that doesn't hold true on lots of other platforms. If you're developing code for testing on
by vvanders 8y ago
x86 + win32 also forces a bunch of strict ordering(esp w/ volatile) that doesn't hold true on lots of other platforms. If you're developing code for testing on desktop then deploying to a target platform it's very easy to get bit by nasty concurrency bugs in a variety of ways.