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I stopped playing at the level where this became critical for exactly this reason. My warrior presumably has eyes, so why can she not tell the difference betwee
by elefantastisch 8y ago
I stopped playing at the level where this became critical for exactly this reason. My warrior presumably has eyes, so why can she not tell the difference between a sludge and an archer? If the goal was ultimately to write a player that could succeed in any arbitrary level ("Epic Mode"), I did not feel like I could accomplish that without being able to know what I was up against. If I have to hardcode decisions based on known levels anyway... might as well just hardcode exact instructions on which actions to take based on a counter. But at that point, it doesn't really feel like programming an artifical intelligence anymore.
- olistic 8y agoHello, I'm sorry you feel that way. I think that being able to determine what enemies your warrior is facing is something valuable. However, it's possible to succeed in epic mode (and get a perfect score) without hard-coding any instruction.