3 ms·
Those are worth an HN thread of their own imo. Maybe a blog post or github page explaining how you did this
by warent 8y ago
Those are worth an HN thread of their own imo. Maybe a blog post or github page explaining how you did this
- slavik81 8y agoI built it to be a reference implementation for "Fluid Simulation for Computer Graphics" (1st Ed.) by Robert Bridson. The book is a cleaned up version of his free course notes. If I had the time, I'd clean up the code a little because the book already has a great explanation of how it works. https://github.com/cgmb/euler https://github.com/cgmb/euler