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Another common version of this is: video game project turning into a video game engine project, usually not even reaching the actual content phase.
by Strom 8y ago
Another common version of this is: video game project turning into a video game engine project, usually not even reaching the actual content phase.
- k__ 8y agoBut weren't such projects rather common?
- sametmax 8y ago20 years ago, when much less things were expected from engines and graphics alike. It's like a web framework. Coding one when CGI came out was way less work than now. If you want to match what django or rails does now, it takes years. I read somewhere it would cost millions if you tried to hire dev to recode django at today's market rate.
- jcalabro 8y agoWhile these tools such as django and rails or Unreal and Unity are excellent achievements, we'll never get even better tooling if really smart people aren't working on these sorts of projects. I follow a project called Handmade Hero[0] by a longtime game and game tooling programmer where he codes a complete game from scratch with absolutely zero dependencies except Windows. It's an excellent educational resource and I've learned a lot about how games work, including game engines such as Unreal of Unity. This has enhanced my knowledge of how I might better use those engines and I feel that it's been a valuable use of my time. [0] https://handmadehero.org/ https://handmadehero.org/
- fwsgonzo 8y agoThat is definitely a common thing in the gamedev world.