3 ms·
This ignores franchises. Fortnite 2 is surely on the horizon. EDIT: To phrase it more bluntly: "The only game to ever become a lasting cultural phenomena via
by sillysaurus3 8y ago
This ignores franchises. Fortnite 2 is surely on the horizon.
EDIT: To phrase it more bluntly:
"The only game to ever become a lasting cultural phenomena via internet virality is Minecraft."
... is mistaken. Mario is the most obvious counterexample, but there are dozens of others.
- ReverseCold 8y agoHmm, I don't think Mario grew to fame through the internet.
- sillysaurus3 8y agoSuper Mario Maker did. It would be a shadow of its current self without Twitch + Reddit. Dota became a cultural phenomenon, and has stayed a cultural phenomenon, solely through the internet. No internet, no dota. It's simply mistaken. Or do I need to prove Dota is a cultural phenomenon? https://www.youtube.com/watch?v=0OzWIFX8M-Y https://www.youtube.com/watch?v=0OzWIFX8M-Y
- IIAOPSW 8y agoThese are fair points. Mario maker IMO wouldn't be a phenomena without the original Mario so I don't consider it a counter example. But DOTA is fair enough. I forgot that one. I would say that franchising/sequels reflect the fact that if you have content which is just barely sub-viral you can pump money into marketing to get virality to get more money. Basically a controlled fission reaction instead of an explosion.
- throwaway080383 8y agoCounter-strike might be a better example since it requires the internet