2 ms·
I have been working on a simple project for evolving 5v5 ship battles similar to asteroids. My advice is make it easy to serialize the game state. 99% of the si
by ddtaylor 9y ago
I have been working on a simple project for evolving 5v5 ship battles similar to asteroids. My advice is make it easy to serialize the game state. 99% of the simulations will do the same thing or waste 1000s of frame getting to the "important part" of the match, and the ability to save the game state and re-play it from a specific position can be beneficial.
However, from what I understand, this limits your game to a simple Markov Process, which not all games likely expressed like that. (In my case I can only use this approach if I don't allow neural networks to have memory between frames)
Another benefit is being able to debug in real-time how decisions are being calculated via the model, like a neural network.
- Tepix 9y agoSounds like Netrek (which is 8vs8) and in space (but 2d).