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Every time I see this video I am blown away by the technical skill involved. I would have difficulty creating this with video editing software, let alone writin
by aquova 8y ago
Every time I see this video I am blown away by the technical skill involved. I would have difficulty creating this with video editing software, let alone writing assembly programs to inject into a game to actually do this. The Portal song in particular stands out, the only other game that I know of that tries to do voice playback is the Pokemon Yellow Pikachu cry you hear at the beginning of the video, and it's rough at best. I know this program isn't faced with the same size limitations as an actual cartridge, but it's still incredibly impressive.
- khedoros1 8y ago> The Portal song in particular stands out, the only other game that I know of that tries to do voice playback is the Pokemon Yellow Pikachu cry you hear at the beginning of the video, and it's rough at best. Bionic Commando has a few speech samples. There's a game called Cannon Fodder (an Amiga port, I think?) that opens with full motion video, with matching audio. They're both pretty rough, quality-wise. The explanation of the demo video has a good explanation of how the wave output hardware works, and how they got such high-quality output. I think it's a combination of bad timing and non-use of the volume-shifting tricks that kills the audio quality in commercial games; if I make an emulator dump the samples to file and import it into Audacity or something, the output is much clearer (about what you'd expect for mono, 4-bit samples at 10KHz or so).