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Wow, this is fantastic! I feel like Impact never got the attention it deserved: at the time of release it was miles above the rest of the 2D pack, and the autho
by mrspeaker 8y ago
Wow, this is fantastic! I feel like Impact never got the attention it deserved: at the time of release it was miles above the rest of the 2D pack, and the author was brave/crazy enough to charge money for it (which obviously hindered greater uptake, compared to Phaser - but it showed he was serious about it as a real product). The editor it came with was fantastic - and there still isn't a lot of movement in this area for other game libraries (I think Phaser has a third-party paid effort that is shaping up)
Then he released Ejecta as open source, which was a real game game-changer for me: 60FPS canvas games running on my old iPHone 3G - it was FANTASTIC!
I would have given up on tinkering with HTML5 games along time ago if it wasn't for Dominic, so, if you happen to read this, thank you for all your effort!
- VectorLock 8y agoI've never heard of Ejecta, thanks for the heads up. I wonder if an Android analog exists?
- stcredzero 8y agoMy procedurally generated huge-universe MMO uses Go on the back end but ImpactJS on the front end. < https://www.emergencevector.com https://www.emergencevector.com > I was meaning to port the game to PixiJS to be able to open source the front end, but now I don't have to! (Even better, now that I know Ejecta is also open source, I can have OpenGL and iOS distribution!)
- phoboslab 8y agoIt only worked because the Impact community had people like you. Thank you so much <3