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If network packets are being sent, doesn't that then mean that some amount of computation is happening on the client and in theory then any encryption of data f
by indigochill 9y ago
If network packets are being sent, doesn't that then mean that some amount of computation is happening on the client and in theory then any encryption of data from the client to the server is moot because the user can simply perform the injection in the process prior to the encryption (and vice versa, encryption to the client is moot because that data must be decrypted in order to be operated on, at which point the user can alter it)?
Admittedly I have very little experience with game hacking, so I could be misunderstanding something.
- vortico 9y agoYes, encryption is essentially pointless because it only delays the discovery of a hack by a few days. The goal of an MMORPG network protocol designer is to make the official client the easiest/fastest way to train levels and kill monsters, so that writing a custom client doesn't give you much benefit over it.