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This reminds me of Unreal's blueprints. You could get a surprising amount of work done just via blueprints and not touch C++ code. You'd have to balance the in
by pixelHD 8y ago
This reminds me of Unreal's blueprints. You could get a surprising amount of work done just via blueprints and not touch C++ code.
You'd have to balance the input and output connection's granularity - too many would put off users, too few would make users feel restricted. If you manage to find a sweet spot, or let the user pick the level of expertise, and reveal them accordingly, it would be perfect.
I really like how good it looks, and can't wait to use it myself!
- jonnydubowsky 8y agoGreat description of the balance of features between super-users and beginners interested in frictionless AI tooling based on their level of experience. I've used the example of the settings, preferences and pre-built sketches within the Processing, P5js and Arduino IDE's to imagine what an AI model manager might look like if it followed this tone. Do you have any other examples of products that meet the requirements of both beginners and super-users?
- mbeissinger 8y agoUnreal was one of the early inspirations for going the visual route - completely agree!