5 ms·
Unfortunately I wasn't really able to test this out as there are no users in my area, but I was wondering how you are tackling / plan to tackle the following pr
by Cu3PO42 8y ago
Unfortunately I wasn't really able to test this out as there are no users in my area, but I was wondering how you are tackling / plan to tackle the following problem:
Suppose two people are almost but not quite 1km away from each other and are having a conversation on there. To a third person who has one of these people in range, but not the other, the messages might seem quite confusing and/or they might feel addressed even though they are not.
A possible solution might be to define fixed cells of roughly 1km in diameter instead of using immediate neighbourhoods centered around every participant.
Or you could dynamically create rooms and you are added to the closest one to you (up to some maximum size)? The latter might also help with getting any users at all in less densely populated areas.
- vasanthv 8y agoYes that can be a solution. The plan was to create a way to connect with people within a small neighbourhood or campus or building. 1KM is a max. distance to cover this area. So I was not planning for this scenario at all :)
- wccrawford 8y agoI played a MUD that had a distance system, and even some of the devices had longer distance than others. What would happen would be that people would just communicate as best they could, and occasionally ask people to rely what they were saying in a general direction. Of course, with a very limited world and a communication range of about 1/4 of the north-south distance of that world, relaying was pretty easy. There were other in-game ways to send and receive messages, but none were nearly as convenient as this one. The real world, however, has plenty of convenient communication methods.
- hyder_m29 8y agoAn ideal solution would be to define cells based on clusters of people and connect anomalous persons to the nearest cluster. This should not only provide an optimum groups sizes based on an area's population, but also allow remote users to interact.
- lainga 8y agoFunnily enough, this sounds like a human version of the hidden-terminal problem in wireless networking. But it's addressed in 802.11 by sending information about the other party with each packet, which wouldn't be desirable here.