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Celeste, which was released to rave reviews this past year for the Switch, started life as a PICO-8 game. I played it on the PICO-8 at first and was blown away!
by wooly_bully 8y ago
Celeste, which was released to rave reviews this past year for the Switch, started life as a PICO-8 game. I played it on the PICO-8 at first and was blown away!
Enjoy: https://www.lexaloffle.com/bbs/?tid=2145 https://www.lexaloffle.com/bbs/?tid=2145
- shakna 8y agoDo you know how it was ported to the Switch? TIC-80 uses SDL, which doesn't have a working port (for the Switch) so far as I know.
- theresistor 8y agoThere's an SDL port, but it can't be publicly distributed due to NDAs.
- djur 8y agoThe commercial release of Celeste is a new game, written from scratch, implemented in C# (XNA/FNA/MonoGame). It includes a port of the original. I'm kind of curious if they actually wrote a PICO-8 emulator for that or just ported it to C#.
- barbs 8y agoThey have a Github repo with some of the source code up (mostly just stuff to do with character movement and control). https://github.com/noelfb/celeste https://github.com/noelfb/celeste Apparently it's based on this framework: https://bitbucket.org/MattThorson/monocle-engine/src/default/ https://bitbucket.org/MattThorson/monocle-engine/src/default...
- AlyssaRowan 8y agoThey ported the PICO-8 version line by line to C#. Since there aren't that many lines, apparently it wasn't that hard.
- doppp 8y agoThere is an SDL port for the Switch but it's under NDA and you need to request access for it [1]. [1] https://twitter.com/icculus/status/981730137736712192 https://twitter.com/icculus/status/981730137736712192
- rococode 8y agoOne of the coolest hidden easter eggs in the main release of Celeste is stumbling upon the little room with the PICO-8 version of the game (https://i.imgur.com/7iNbBNA.png https://i.imgur.com/7iNbBNA.png). I didn't know PICO-8 was a thing, so imagine my surprise when I found an entire complete game built into the main game!
- krajzeg 8y agoPICO-8 (and I assume, TIC-80 as well) are actually great for prototyping bigger game development projects - specifically due to its harsh constraints, which force a limited scope and sharp focus on the design. I'm actually in the process of making SlipWays, a fast-paced 4X game for PC that started as a PICO-8 prototype (https://krajzeg.itch.io/slipways https://krajzeg.itch.io/slipways). A major reason for the tight game design of the game were the tight confines on the console.
- ZebraCakes 8y agoI love SlipWays! It's really impressive that you crammed a game that deep into such a small system. That and Celeste were big inspirations to look into PICO-8 myself. Looking forward to the full release.