3 ms·
If someone pirates Minecraft instead of buying it, it means I’ve lost some “potential” revenue. . . . But what if that person likes that game, talks about it to
by Dove 16y ago
If someone pirates Minecraft instead of buying it, it means I’ve lost some “potential” revenue. . . . But what if that person likes that game, talks about it to his or her friends, and then I manage to convince three of them to buy the game? I’d make three actual sales instead of blocking out the potentially missed sale of the original person which never cost me any money in the first case.
I hate this argument.
People who want to pirate games or music frequently say that by pirating, they are actually providing a benefit to the author by giving him exposure. That's true sometimes, but I don't think it's always true.
In general, with any creative product, you want to try to turn some portion of it into exposure and some portion into money. You might divide things up 10/90 or 50/50 or 70/30 or even 100/0-but-I-charge-for-support, depending on what you think is optimum for your goals.
But pirates presume to make that decision for you.
(Though I agree that smart authors will embrace the fact that copying is free and easy rather than trying to fight it. The piece of your product you want to use for exposure can be copyable, but the piece you want to sell shouldn't be. Or if it is, you should be honest about your income being from donations or exceptionally honest people.)