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The lead programmer for itb stated the UI/UX and tutorials were the most difficult part to make I played every game the author mentioned minus some of the smal
by Kagerjay 8y ago
The lead programmer for itb stated the UI/UX and tutorials were the most difficult part to make
I played every game the author mentioned minus some of the small mobile /webapp games mentioned later.
I found this article interesting though, I had never considered how similar designing a poster ad in photoshop or building a catalog in indesign is similar to building UX/UI in video games or even UX/UI in webdevelopment. Things like simple intuitive animations, color schemas, font choices, element positions, ratio sizing, etc. They are really all the same thing. At the end of the day a good UX/UI design is really just a well thought out teaching style.
A bad teacher/tutorial is like a bad UX designer, vice versa for good teachers/tutorials.