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> You had no choice but to work hard. If you didn't do it, it wasn't done. Deadlines were pushed forward, everybody was unhappy. There was no margin for anythin
by maximp 8y ago
> You had no choice but to work hard. If you didn't do it, it wasn't done. Deadlines were pushed forward, everybody was unhappy. There was no margin for anything, so I had to work overtime very often.
Can echo that this was my (small, well-funded, widely-used) startup experience as well. Going into a bigger organization after this was shocking in terms of how lax people worked.
- justherefortart 8y agoI worked at a few clients in SF, CA a couple years ago. As a consultant 40 hours was the minimum. It was also my maximum. I'd get to the jobsite at 6-7am (avoiding traffic/crowded trains/buses). I'd go to lunch at 11am and leave around 3-4pm depending on how many hours I'd been there. I'd see the employees rolling in at 9:30-10am. They'd eat their breakfast, so SCRUM at 10:30am. Then they'd take a 2 hour lunch and at 4 or so when I was leaving would have to go "pick up the kids" or "doctor's appointment" or any of 100 other excuses they had. I had someone ask me once, "How many hours are you working?" (implying I was there a lot). I said "Forty, how many are you working?" (implying the 26 or so they were actually in the office). I called it California Time. It wasn't at one company, it was at every medium to large company I went out to as a consultant or contractor. I guess if they were achieving their goals, it wouldn't be a big deal, but when you've got $250+/hr consultants in there helping, you're not.
- dte22 8y agoWow, were you part of a consulting firm? did they find you the placements?
- beaconstudios 8y agofor a contrasting opinion, I had a completely different experience working at various small companies, although you could put that down to a different work ethic in the UK. I've worked in small teams building large important features without having to do any overtime. When I worked at a large company, most of my time was wasted having meetings and communicating/coordinating across teams because it was impossible to build most new features without buy-in from 2-3 different areas of concern.