5 ms·
Couldn't you achieve the same thing in C++ by using message passing between threads instead of shared memory? That way, you would get safe parallelisation witho
by MikkoFinell 8y ago
Couldn't you achieve the same thing in C++ by using message passing between threads instead of shared memory? That way, you would get safe parallelisation without having to fight the borrow checker in every part of the program. I understand that having safety statically enforced at compile time is a real gain in terms of eliminating that class of bugs. However, the mental cost a Rust programmer pays for that trade (due to borrow checker) seems too high for me if you can get the same thing simply by shifting your programming patterns slightly.
- heinrich5991 8y agoNo, you can't. It's either performance or bugs – look at the big C++ projects.
- exDM69 8y ago> However, the mental cost a Rust programmer pays for that trade (due to borrow checker) seems too high for me In C++ land, you'd have to use TSan thread sanitizer and a lot of other tooling (ASan, Valgrind, etc) to achieve even close to the same level of confidence. Not only is this a runtime check but all that tooling has a fairly heavy mental cost too.
- danieldk 8y agoCouldn't you achieve the same thing in C++ by using message passing between threads instead of shared memory? I know that the parent post used multi-threading as an argument in favor of Rust. But there are many ways to blow of your foot in single threaded C++. For example, consider this single-threaded code: std::vector<size_t> v; v.push_back(1); size_t *first = &v[0]; std::cout << *first << std::endl; // The STL vector implementation will probably // reallocate the backing array at least once. for (size_t i = 2; i < 1000; i++) v.push_back(i); std::cout << *first << std::endl; You wouldn't be able to introduce the same error in Rust. Once you borrow the an element of a Vec immutably, you cannot create mutable borrows during the lifetime of any immutable borrows. So the compiler would reject pushing new elements. However, the mental cost a Rust programmer pays for that trade (due to borrow checker) seems too high for me The thing is that most of the errors that the borrow checker will point out are potential programming errors in C or C++ as well. However, current C/C++ compilers will put most of the responsibility completely on you (plus tools like Valgrind). So, to me C++ has at least the same cognitive load if you want to program responsibly.
- rtpg 8y agoI agree with the general principle, but programming in Rust is not "program in C++, then fix errors". You really need to lay your code in away that will satisfy the checkers. That or jump into unsafe mode. A good example of the challenge is that there's unsafe inner code in rusts own container code. If you try to build your own custom containers (or things like arenas) you'll likely work with unsafe code... Or rely on rusts container code (not a bad thing of course). My feeling is that "C to Rust" is close to "Java to Haskell" more than anything else. The extra layers are important enough that they need a new thought process. (I say this as a proponent of rust)
- xfer 8y agoSame thing is also true in C++, the stdlib also uses "unsafe" pointers inside, but you can use unique, shared etc. > You really need to lay your code in away that will satisfy the checkers. There are some patterns that are common but problematic but are being addressed by non-lexical lifetimes. Other than that it's almost "program in C++, then fix errors".
- danieldk 8y agoYou really need to lay your code in away that will satisfy the checkers. But that becomes a second nature after a while. I think all the edge cases that still exist make it more problematic. E.g. I was writing some SIMD code yesterday with a loop somewhat like this (simplified): let mut v = vec![1.0, 2.0, 3.0, 4.0, 5.0, 6.0]; let mut s: &mut [f32] = &mut v; while s.len() >= 2 { println!("{:?}", s); s = &mut s[2..]; } Playground: https://play.rust-lang.org/?gist=104348b0edb96ca0f68d701373eca7fa https://play.rust-lang.org/?gist=104348b0edb96ca0f68d701373e... It makes you scratch your head for a bit. A good example of the challenge is that there's unsafe inner code in rusts own container code. I am pretty proud that one of my first small Rust projects was a randomized ternary trie. Apparently, it does not use unsafe anywhere. https://github.com/danieldk/rtrie/blob/master/src/ternary.rs https://github.com/danieldk/rtrie/blob/master/src/ternary.rs Not that I am proud of the code ;). But in all seriousness, unsafe in container code is somewhat expected, because at some point you need to wrap raw memory (as e.g. in Vec). I think quite a bit of, but probably not all, unsafe use in containers such as Vec comes from that.
- Ygg2 8y agoMozilla was full of talented C++ programers. They thought it worthwhile to invent a new safer language for massive parallelism and security, rather than to attempt it in C++. Also coming from Java, the Rust experience is not that painful. It's like learning a completely foreign language.
- unrealhoang 8y agoI think you misunderstood Rust. There’s no additional mental cost compared to C++. In C++ you must do thing the same way (keep track of references, variable lifetimes) in order to write any sane program. Rust just help you to declare those things and ask the compiler to enforce it. And no, message passing is not the savior to parallelisation.
- sirclueless 8y agoThere is definitely some mental cost. By making lifetimes explicit there are additional barriers in the way of doing certain things that are safe but involve invariants that are too high-level for rust's semantics. For example, taking mutable references to multiple elements of a container simultaneously.
- steveklabnik 8y agoThis cuts both ways. Because I can offload checking from my brain to the compiler, I feel personally that the mental cost is actually reduced overall. YMMV.
- unrealhoang 8y ago.split_at_mut(), there you go. But I understand that there are cases when Rust rejects correct program, that is where we need unsafe to build safe abstraction. Come back to additional mental cost, it’s just the same debate between static & dynamic typed language. Either you write more, specify constraints, and have the usage checked or you write less, imply your constraints and must satisfy the constraints of usage by yourself (or with helper tools/tests). To me that’s just “when” I have to spend the mental resource, and the total cost is roughly the same. But then, knowing the separation helps to choose which tool for which type of project.
- sirclueless 8y agoI don't think this is just about being more or less verbose. It's about the awkward ways it contorts the ways you write programs. For example, in C++ you might write an asynchronous job scheduler with an API like the following: void Scheduler::schedule(const Job& job, Result* result); void Scheduler::wait(); The consumer of this API in C++ has an easy job. They can create an array of results and iteratively call schedule(jobs[i], &results[i]) for each job, and then call wait(). A similar API in Rust would be a giant pain in the neck to use, because there's no simple way to collect the results. You'd likely want to scrap this API entirely and have Scheduler expose some kind of queue or something. My point is that these extra constraints are not just extra typing locally to specify how you're using lifetimes. You'll likely have to rethink the way you write APIs and whole programs in Rust because of the ways it restricts mutability. Which is OK, it's a trade-off, all I'm saying is the safety doesn't come for free.
- stefs 8y ago> However, the mental cost a Rust programmer pays for that trade (due to borrow checker) seems too high for me if you can get the same thing simply by shifting your programming patterns slightly. i remember reading about the stylo (multithreaded css styling) engine, something that has been tried times and times again to implement it in C++ without success: too complicated. sooner or later you'll get too-hard concurrency bugs and the project would be abandoned. and it wasn't just mozilla with firefox, google also failed to implement concurrent styling with chrome. the blog post stated that this time they were successful _only because of rust_. the mental overhead of managing the borrow checker is far lower than the mental overhead of dealing with concurrency issues in a complex high performance project.