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I disagree with the reason for not implementing it, adopting something like "simultaneous turns" mode from Civilization series could provide that time to think
by dcbadacd 8y ago
I disagree with the reason for not implementing it, adopting something like "simultaneous turns" mode from Civilization series could provide that time to think for everyone. But I'll check out Crossfire.
- chongli 8y agoI don't think Civ's simultaneous turns would work for NetHack. In Civ, you make quite a few actions on a single turn (especially in the late game). In NetHack you are always taking a single action at a time, though with some actions taking no time at all (viewing your inventory, naming and calling objects, naming monsters, applying a stethoscope for the first time that turn, etc) and other actions taking multiple turns (running, travel command, moving while slow). Essentially, NetHack has a different concept of turns than Civ. NetHack uses turns as a discrete time resource whereas Civ uses the more conventional boardgame style rotation. You could try to convert NetHack into the Civ model by giving the player a number of action points based on their speed but this would allow fast players to move around a corner, take an action, and retreat without the enemy getting a chance to notice them. This would fundamentally alter the balance of the game.