3 ms·
I was drawn to roguelikes because of their preference complexity and systemic approach compared to rest of industry's obsession with GFX. On the other hand, I'm
by veli_joza 8y ago
I was drawn to roguelikes because of their preference complexity and systemic approach compared to rest of industry's obsession with GFX. On the other hand, I'm turned off by the fantasy setting, narrow corridors and spoiler-based gameplay. I respect them and their legacy, but Nethack and DCSS don't work for me.
For anyone else that feels the same, Cataclysm DDA is a great choice. It features open dynamic world with no hard-coded goals, lots of survival mechanics, vehicle and base building, different ways to advance (skills, equipment, mutations, implants) and countless ways to approach any situation.
The game can also be very atmospheric - my @ once got sick so I parked my RV out of danger's way, spent the day reading books, listening to rain hitting the rooftop and planing my next move. It's an experience unlike any other game.