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If you mean geometry, you can just store the points. If you mean voxels or dynamically loading and unloading of points, a kd-tree or octree is probably what y
by CyberDildonics 9y ago
If you mean geometry, you can just store the points. If you mean voxels or dynamically loading and unloading of points, a kd-tree or octree is probably what you are looking for.
- sorenjan 9y agoI mean building up geometry from scratch using different kinds of depth sensors in an expanding environment of unknown size. The data is probably in the form of point clouds to start with, but you can't really store them sequentially if you want to do any operations on it, like loop closure or rendering.