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Wait a minute? This looks like the best bits of Master of Orion 2, upgraded to modern graphics standards. I've been waiting for something like this for a long t
by henrikschroder 16y ago
Wait a minute? This looks like the best bits of Master of Orion 2, upgraded to modern graphics standards. I've been waiting for something like this for a long time. Now if only this workday could end so I can run the demo... :-)
- eru 16y agoI wish will make a new version of Master of Orion (the first part). The slider system was brilliant, as was having no `buildings' in your `cities'. MoO II, while itself a fine game, left that legacy, and feels much closer to Civilization than to MoO.
- henrikschroder 16y agoYou should check out Sword of the Stars, they took the slider system from MOO, and they managed to make each race have a different form of FTL travel with pros and cons.
- eru 16y agoThanks. The Wikipedia descriptions reads like Sword of the Stars could be the real sequel to MoO.
- JoeAltmaier 16y agoI still play MOO2. Interested: what are the "best bits"? I adore the tactical combat - can you defeat 3 inbound battleships with 3 scouts and a missile base? Ok it took 10 tries but what a blast when you succeed! Buildings on the planet were cumbersome - how to improve? Btw a group of us have designed a MOO-like collectible card game, in beta test, pretty cool if I say so myself. 400 unique cards so far (Stellar Converter! Ion Pulse Cannon!), dozens of deck styles/ways to win.
- henrikschroder 16y agoThe parts I really liked about MOO and MOO2 was that you could design your own ships in minute detail, and then duke it out fleet to fleet. Really matching ship layout against ship layout. The civ-like parts and research.. meh. MOO3 was just in shambles, I spent years on the message boards of that following the production, and the end result was.. crap. Some good ideas, totally botched implementation. Sins of a Solar Empire has an excellent starmap and fleet control, but not customizable ships, and a static tech-tree. Sword of the Stars was pretty good, but only somewhat customizable ships, and I remember it getting a bit of both fiddly and repetitive on larger maps. Random tech-tree was awesome. Should perhaps look at the latest expansions of that.
- JoeAltmaier 16y agoAgreed all all points! Sword of the Stars is annoying because tactical combat is half-broken - you can't pit fleet against fleet in any meaningful way. E.g. if they can beat 1 of your ships, then they can beat all of them (1 at a time).
- JoeAltmaier 16y agoMOO2 could have another improvement: let me design starbases, missile bases and ground batteries! Its so frustrating to capture Plasma Cannon and have all the ground batteries become worthless.