2 ms·
I'm maybe 15 years behind the current trends but all games I've ever bought (when I was still buying games...) were carefully screened and test played using pir
by yason 16y ago
I'm maybe 15 years behind the current trends but all games I've ever bought (when I was still buying games...) were carefully screened and test played using pirated sources. Piracy has always been the de facto news channel for new games: not magazines or demo disks. You had the game coming from your friends first and you saw it weeks or months later in a magazine.
Investing actually money into something as brittle and vague as a video game simply requires that I certainly know what I'm buying. Thus, the title must either be a few-in-a-decade known hit or tested with a pirated version.
If the situation is even remotely like that these days, game publishers are making their money because of piracy, not despite of it.
- jpdbaugh 16y agoI often find demos to be misleading of what the final product will be like. Games are expensive, at least for me, and demoing the final product is the only way I will know for sure that I am not going to waste $60 if I decide to buy something.
- _delirium 16y agoThe 90s shareware approach was almost ideal for me from that perspective. I could play 1/3 of Doom and then decide if I wanted to buy the remaining 2/3 or not.