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Unity's approach introduced some visual glitches due to rounding errors and didn't work with multiple monitors (with different dpi), I wouldn't call that "solve
by jhasse 9y ago
Unity's approach introduced some visual glitches due to rounding errors and didn't work with multiple monitors (with different dpi), I wouldn't call that "solved".
- throwaway84742 9y agoIt solved the practical “80%” use case: single HiDPI monitor. That’s strictly better than the current, utterly busted state of things.
- jhasse 9y agoTrue, but I can see why they went for the 100% solution this time, which they couldn't finish for 18.04.