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I agree with you that video games can be unhealthy. But why should these crates be legislated, just because their outcome is random? Does it really present any
by niij 9y ago
I agree with you that video games can be unhealthy. But why should these crates be legislated, just because their outcome is random? Does it really present any more harm than video games and in-game purchases in general?
I spent a good amount of money on pay-to-win games when I was younger (buying weapon upgrades, more materials, gold, etc), the only difference was that the exact item was listed-- no surprises. Why should anyone besides my guardian decide whether or not that counts as "unhealthy, addictive behavior"? I could have bought a nearly endless supply of these in-game items that really served no purpose just as much as people do with loot crates.
Should we in-game purchases for those in-game items too, under the premise that purchasing them is unbounded, unhealthy and addictive?
- Barrin92 9y ago>Should we in-game purchases for those in-game items too, under the premise that purchasing them is unbounded, unhealthy and addictive? I think that the premise is a little weaker for straight up purchases because the uncertainty associated with gambling is what makes it so exciting, but yes if we would observe that a lots of children or families are unable to manage their finances and that this negatively impacts the financial behaviour of especially young adults, sure I don't see any problem with regulating them and limiting the use of those mechanisms in videogames.