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Many do not see the artistic expression in games. That includes many game creators. They create fictional worlds that have to be inherently woven from their o
by otakucode 8y ago
Many do not see the artistic expression in games. That includes many game creators. They create fictional worlds that have to be inherently woven from their own beliefs about how the world works, and they don't even think they're making any kind of a statement. I've always actually thought of SimCity specifically when considering this. You hire more police, and crime is reduced. The creators clearly had absolutely no concern with oppression. They had no historical sense or failed to recognize that there's actually a reason that there has never been, and will never be, a happy, productive police state.
- phil248 8y agoYou may find more joy in a game like Tropico.
- YeGoblynQueenne 8y agoThe old Sierra games (Caesar III and Emperor: Rise of the Middle Kingdom, at least, but I think others also) worked in a more realistic manner. If you had some "police" crime went down, but if you had too many, dissatisfaction among the population went up and eventually you might end up with a rebellion in your hands, which could wreak serious damage to the city with people running around with torches and setting fire to everything.
- philwelch 8y ago> They had no historical sense or failed to recognize that there's actually a reason that there has never been, and will never be, a happy, productive police state. (devil's advocate) Singapore?