5 ms·
How many fuses does it have?
by internalfx 8y ago
How many fuses does it have?
- rubyn00bie 8y agoI think it's around 31... Though that's from memory and a very bad attempt to read and understand this: http://switchbrew.org/index.php?title=Fuses http://switchbrew.org/index.php?title=Fuses
- zylent 8y agoThe fuse in question is FUSE_RESERVED_ODM7. The Switchbrew wiki says the fuse array for this stores 256 bits of data. http://switchbrew.org/index.php?title=Fuses#eFuses http://switchbrew.org/index.php?title=Fuses#eFuses as an aside, this is not new information to anyone following switch homebrew development.
- jonluca 8y agoThere are 256 bits in ODM_RESERVED, and 8 ODM_RESERVED, so I think there are 32 bits. That's 32 major FW revisions (as it seems they're only blowing a fuse for every X.0.0 version)
- zylent 8y agoIf there are 256 bits, wouldn't they just burn one bit per major revision leaving 256 possible revisions? Is there something I'm missing here?
- NedIsakoff 8y ago256 bits in all ODM_RESERVED. There are 8 ODM_RESERVEDs. 256/8 = 32 eh?
- zylent 8y agoAhh, I didn't catch that and was thinking ODM_RESERVED_8 = 256 bits. Thanks!
- deleted 8y ago[deleted]
- Danieru 8y agoThat would explain why Nintendo has been so quick to bump major version numbers. The community was quite disappointed when major version five released and had no significant new features. If Nintendo is trying to prevent down grading they must expect to use these fuses earlier in the console life span rather than later.