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tl,dr; A domain specific language for a Dungeon text-like game, see an overview of the language at https://github.com/inkle/ink/blob/master/Documentation/Writin
by ktpsns 9y ago
tl,dr; A domain specific language for a Dungeon text-like game, see an overview of the language at https://github.com/inkle/ink/blob/master/Documentation/WritingWithInk.md https://github.com/inkle/ink/blob/master/Documentation/Writi...
- empath75 9y agoIf you’ve played any inkle games they’re very far from dungeon.
- dkersten 9y agoI’m trying to understand exactly what this is. Is it like Twine?
- straybasilisk 9y agoIt's like Twine. AFAIK Twine is mostly for publishing directly to the web. Ink is more suited for embedding in a game which adds additional presentation or gameplay stuff on top of the text, using some other language/engine (like Unity). It will handle the text stuff, and provide hooks/bindings for the rest of the game to use.
- jccalhoun 9y agoIt is similar to twine. The Inkle games so far have either been adaptations of Choose Your Own Adventure-style books or very much like that. You read some text and then you have a few choices. They also have some very basic combat in the Sorcery! adaptations.
- fellellor 9y agoI think the presentation is different. In Twine you have multiple pages of text, linking and branching using hyperlinks. You can publish your game as a html file. Whereas, in Ink, IIRC the flow is like scrolling text. New passages appear below the older ones, depending on choices made. I don't know a lot about Ink to be honest.