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This is Morrowind, not Skyrim. Stealth archers are not a thing here. In fact I'd say magic-based characters are much, much better than combat or stealth-based o
by nsbq71 8y ago
This is Morrowind, not Skyrim. Stealth archers are not a thing here. In fact I'd say magic-based characters are much, much better than combat or stealth-based ones.
- LoSboccacc 8y agodon't morrowind archers get the 3x and 5x damage bonuses too on sneak attack? I played heavily modded a lot of time ago so I might be mistaken
- hsljekskfh 8y agoi think its double, and it ends up doing so little damage that you really don’t get the experience you want
- strken 8y agoMorrowind is sufficiently broken, in the best possible and most fun way, that any character can become a god. Abusing alchemy, 1pt levitate spears, doors, the teleportation shrine in Vivec, or infinite potions can be done by any class. It's incredibly impressive that a game can have hundreds of hours of content, yet be speedran in 7 minutes.
- nsbq71 8y agoI wouldn't call it broken. It's by design. Proof is that most of the "exploits" were carried over Oblivion and then Skyrim. For example, creating very very overpowered potions is possible in all games. It's your choice if you want to spoil the fun or not.
- shakna 8y agoI wouldn't call it "spoiling the fun", half the fun of Elder Scrolls games is that you can become transcendent. In Arena, you start humbly, but rise high enough that you destroy Jagar Tharn, one of the most powerful mages in the whole of the history of the Elder Scrolls games. In Daggerfall, you're the right-hand man of the Emperor, and seek out a world-ending superweapon, and may just take it for yourself. In Morrowind, you are a god, or very close to. The reincarnation of the Nevarine. That you can become overpowered makes sense. Bandits should fear you. Ordinary people should. In Oblivion, you're the right-hand man of someone who ascends. You walk into literal Hell and fight demons. The bare mysteries of the world are laid clear by you. You steal the book of spells of immortal characters. In Skyrim, you're descendant from a man who became a god. You have a gift that can shatter the heavens, and break open portals between worlds. You kill the son of Akatosh. You're right, it is design, because it makes sense.
- maxpupmax 8y agoIf anyone else here on HN is a fan of talking about what "makes sense" in the context of elder scrolls, I'm a big fan of /r/TESlore on reddit. Everything from explanations like the above, to how specific enemy groups became the way they were (e.g. the falmer in Skyrim), to theories of the economics underlying the games.
- pvg 8y agoThe bare mysteries of the world are laid clear by you. What does this mean?
- Agentlien 8y agoUnfortunately, one of the things from Morrowind which did not make it to Oblivion was the ability to make damage spells which target self. And in Skyrim they had removed the ability to make your own spells entirely. In Morrowind I used this to create an extremely long-lasting fire spell dealing 0 damage to self. The result was a spell which cost barely any mana and resulted in you walking around engulfed in harmless flames. A really cool visual touch.
- Aenyn 8y agoAre you sure? I have memories of making a spell that targetted myself and gave me 1pt of fire damage that I could spam to train my evocation skill (or whatever it was called).
- Agentlien 8y agoThis was 12 years ago, so it's possible that I don't remember the details correctly. I thought that "self" could not be selected for fire damage, but looking up videos of spellmaking in Oblivion this seems to be possible. I do distinctly remember being unable to recreate that one fire spell, though. Perhaps it was not possible to set damage to 0 in Oblivion? That was part of why the spell became so cheap and allowed for extreme duration.
- boyter 8y agoI remember crafting something that allowed me to jump a long way on I think a Daedric mask in the game. I could literally jump across half the map when it was activated. From memory it might have been similar to that spell you find at the early part of the game on the way to Balmora. Morrowind was IMHO the perfect game. The fact that if you were lucky and skillful you could get the best weapons and spells early in the game, or be gutted in 3 seconds made it far more risky to pay but way more fun when you figured out how to overcome it. I would dearly love to play it but with some decent physics to make the bows fun and with slightly upgraded graphics.
- SubiculumCode 8y agoAs it happens!! https://openmw.org/ https://openmw.org/ They are rebuilding the game engine for Morrowind, and it's quite operable! Better graphics, and capable of using more modern textures, etc. https://youtu.be/F0MPLXdl0y4 https://youtu.be/F0MPLXdl0y4
- dnate 8y agoThere also is skywind, the port of the morrowind world to the skyrim engine. https://www.reddit.com/r/skywind/ https://www.reddit.com/r/skywind/
- ionised 8y agoEy, you can definitely be a stealth archer in Morrowind. I did it myself. It is very frustrating to start out that way though.
- JaiR8hiK 8y agoThis is morrowind, where there is not just invisibility but also chameleon. If you boosted it high enough you essentially were undetectable while stabbing someone in the face under the watch of an ordinator. (Invisibility wears off on actions; Chameleon is more expensive, but does not) Not that you actually need it, since you can also be invulnerable, perma-healing, damage-to-health converting, flying, damage-reflecting one-hit-killing at the same time. But yes, stealth is an option.