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The camera works exactly like it would in a 3D editing software. Felt 100% intuitive to me. Think of it as grabbing a model physically moving it vs. you contro
by Raphmedia 9y ago
The camera works exactly like it would in a 3D editing software. Felt 100% intuitive to me.
Think of it as grabbing a model physically moving it vs. you controlling camera across a 3D scene.
Edit: Or perhaps, you being the city in third person vs. you being the camera in first person.
- saagarjha 9y agoNo, it doesn't. If you "grab" a point closer to yourself than the axis of rotation, then yes, it kind of acts like it should, but if you grab something far away then the rotation direction doesn't flip as it would in other software. This breaks the illusion that you're grabbing the model. It would probably be fine if they went with the opposite model ("grabbing the viewport"), as long as they kept it consistent, but they don't and it makes it feel out of place.
- Raphmedia 9y agoWhere you click doesn't matter. You need to double click somewhere to recenter. How are the controls any different than say, the 3D viewer on this website: https://www.tinkercad.com/things/9D6rDxE5U3Z-delorean-dmc-time-machine-flywheel-configuration https://www.tinkercad.com/things/9D6rDxE5U3Z-delorean-dmc-ti... ?