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Oh, great, people are still latched onto the Electron hype. We now have another 150MB/window application. Great. How about pushing the envelope further and usi
by smolsky 8y ago
Oh, great, people are still latched onto the Electron hype.
We now have another 150MB/window application. Great. How about pushing the envelope further and using a Quake engine as the base (it has a console).
- sixothree 8y agoYet people still insist on using Chrome as their web browser.
- seba_dos1 8y agoWouldn't a Quake engine based terminal emulator actually be way lighter? :P
- nineteen999 8y agoI know you're joking, but I did one in Unreal Engine 4, although it's attached to a Z80 CPU emulation for running CP/M (and hopefully FUZIX later on). https://i.imgur.com/Q6307w3.jpg https://i.imgur.com/Q6307w3.jpg The terminal has pretty good ANSI X3.64 support and can connect to a Linux box via telnet.
- tluyben2 8y agoOw that is pretty cool! Can we play around with that somewhere?
- nineteen999 8y agoHopefully by the end of the year. It's one of those situations where the emulator works great, but there's no game as such for it to interface to yet, and I'm sort of struggling to come up with basic gameplay mechanics.
- techdragon 8y agoI would LOVE to play around with that in the unreal engine editor just to see what cool stuff I can do with it. Please release it as a component somewhere by itself without the rest of the game. So much retro <3 for this little console you built.
- nineteen999 8y agoI have considered that it could be useful for other people just as a component, yeah. I'm still working on the SDK to go with it (a C library and some example programs). Work has gotten really busy lately so I don't know when I'll get it done, but I do really want to finish it off.
- ksec 8y agoIs there anyway why it can't be done in Sciter? https://sciter.com https://sciter.com I mean HTML / JS based solution aren't all bad, it is just we have far too many baggage to carry in the current implementation.