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I don't fully agree with the article. As someone who has gamed in front of many audiences before, it can absolutely make you screw up. Specifically when it ment
by Rotdhizon 8y ago
I don't fully agree with the article. As someone who has gamed in front of many audiences before, it can absolutely make you screw up. Specifically when it mentions performing well in front of an audience acting as sort of a mental stimulant for reward. I think it also depends heavily on where the audience is. If I'm in say a room with just my team and sound proof headphones, you are way more focused and play more like you normally would. If someone is standing over your shoulder, you start to do things you wouldn't normally do, whether it be to speed up the match to not bore the observer, to try an hit a cool shot, etc. The nature of the action being done has to be one of the most influential factors. In a gaming environment where no two matches are ever the same, you can't go off of rehearsed actions because they won't work in all scenarios. Therefor, when in new situations where you're trying to adapt on the fly, that's when you start trying to get fancy for the audience and ultimately make sloppy mistakes. However, if it were something that you can use rehearsed actions on, like coding, then the pressure might not be as intense as to make you mess up.
- idle_processor 8y ago> In a gaming environment where no two matches are ever the same, you can't go off of rehearsed actions because they won't work in all scenarios. Even with routine muscle-memory tasks like combos in fighting games, "tournament nerves" are blamed for errors.