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It's called The Duck Technique, after an apocryphal story of an animator for Battle Chess. http://pud.com/post/59851751577/the-duck-technique http://pud.com/po
by lmkg 9y ago
It's called The Duck Technique, after an apocryphal story of an animator for Battle Chess.
http://pud.com/post/59851751577/the-duck-technique http://pud.com/post/59851751577/the-duck-technique
https://en.wikipedia.org/wiki/Battle_Chess#Development https://en.wikipedia.org/wiki/Battle_Chess#Development
- DonHopkins 9y agoI've been tempted to make a Removable Duck for Unity3D and sell it on the Unity asset store for hourly freelance developers to use. It will quickly pay for itself: The developer can drag a duck into the scene and configure it to define how many hours it will take to remove, and what kind of removal interface and effect to use. Then when they show the demo to the client, and the client demands "Remove the duck!", then can say "Ok. That will take X hours." Then they simply type some secret hot keys or click on some invisible hot spots for a while, and the duck will pop up a count-down timer and slowly start shrinking or dissolving or whatever, until it finally disappears after X hours with a puff of smoke, and then the developer can bill the client for that many hours.
- jhbadger 9y agoWhich in turn is a version of the old tradition of movie directors to include a scene that was so over-the-top that when asked by studio executives/MPAA to cut the movie a bit, this scene can be sacrificed.