4 ms·
A 'perfectly' micro-ing AI is both boring to implement and boring to play against. Somebody made one for SC2 back when that was popular, take a look at these vi
by AmericanChopper 9y ago
A 'perfectly' micro-ing AI is both boring to implement and boring to play against. Somebody made one for SC2 back when that was popular, take a look at these videos to see how uninteresting it would become after the first attempt.
https://www.youtube.com/watch?v=0EYH-csTttw https://www.youtube.com/watch?v=0EYH-csTttw
https://www.youtube.com/watch?v=IKVFZ28ybQs https://www.youtube.com/watch?v=IKVFZ28ybQs
https://www.youtube.com/watch?v=DXUOWXidcY0 https://www.youtube.com/watch?v=DXUOWXidcY0
- make3 9y agoyeah but I'm pretty sure these bots still get crushed by humans because of macro, planning and positioning, which is why it takes top firms on the planet so long to solve the problem
- AmericanChopper 9y agoIf the AI wasn't very smart, then you'd expect there to be some optimal path that would beat them. But Starcraft has always been a game with very little skill ceiling on micro. Well micro'd units have the potential overcome huge macro advantages. A famous real-world example would be Boxer's Immortal Marines: https://www.youtube.com/watch?v=WJp0t9n8DWk https://www.youtube.com/watch?v=WJp0t9n8DWk
- TulliusCicero 9y agoBut even the best AIs in Starcraft are still quite bad compared to competitive players.