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When I first started getting serious about programming in the early 00's, I thought, I'll figure out how to code a game for the 2600. Those games are so simple,
by pfarrell 8y ago
When I first started getting serious about programming in the early 00's, I thought, I'll figure out how to code a game for the 2600. Those games are so simple, it must be easy to work with. I couldn't have been more wrong. Imagine coding a game without sprites, objects, threads, or anything really. At a high level, coding a game on Atari 2600 consists of timing the toggling of the beam that is racing left to right and back throwing light onto the tv screen. You literally build screens off that!
On the plus side, when that finally clicked, a lot of the mystery of how a computer worked finally made sense and I could now understand the abstractions on top of abstractions that allow me to just instantiate a sprite instead of having to manage hardware directly.
I never did create that game.
- userbinator 8y agoOn the other hand, the demoscene has been able to show us what the 2600 can really do if pushed hard enough: https://www.youtube.com/watch?v=WogMZn87hkk https://www.youtube.com/watch?v=WogMZn87hkk https://www.youtube.com/watch?v=wcCJM7b9EMU https://www.youtube.com/watch?v=wcCJM7b9EMU https://www.youtube.com/watch?v=rWq6AOqCLkA https://www.youtube.com/watch?v=rWq6AOqCLkA
- egypturnash 8y agoHoly crap.