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Would someone here know how to go about recreating a physics sandbox using a virtual robot arm with cubes in a game engine editor like Unity/UE4 where we'd be a
by yohann305 9y ago
Would someone here know how to go about recreating a physics sandbox using a virtual robot arm with cubes in a game engine editor like Unity/UE4 where we'd be able to apply ML?
Any suggestion is welcome
- mikepurvis 9y agoYou certainly could, and gamedev tools are better than ever before at modelling real world physics. However, I would submit that if you want to simulate a robotic arm, it would be better to use tools specifically designed for that purpose. There are lots of reasonable-fidelity simulators of real robot arms which work with Gazebo, and by using the larger ROS ecosystem, you can also process simulated camera or depth camera data using standard pipelines, which will also be truer to life than using Unity. See for example: http://sdk.rethinkrobotics.com/intera/Gazebo_Tutorial http://sdk.rethinkrobotics.com/intera/Gazebo_Tutorial, http://wiki.ros.org/ur_gazebo http://wiki.ros.org/ur_gazebo, http://wiki.ros.org/katana_gazebo_plugins http://wiki.ros.org/katana_gazebo_plugins