5 ms·
I doubt there was a business model that stated that. It's the very common problem of to munch money and far to much hype. Half of their time is spent living up
by hailpixel 16y ago
I doubt there was a business model that stated that. It's the very common problem of to munch money and far to much hype. Half of their time is spent living up to the hype - 2+ engines switches! - and the other half spending their cash on frivolous resources. It's Daikatana all over again.
But I'm still going to play it.
- ido 16y agoIt's interesting to note that Diakatana took 3 years to develop (which is not considered extremely uncommon these days) and supposedly made enough money to cover its development costs.
- elblanco 16y agoWhich is amazing since that was an absolutely wretched game.
- dasil003 16y agoI'm not! When development started I was in high school. Now I'm married with children working at a startup. It's not that I don't want to play it, but there's just no time. The target audience outgrew the game during development.
- hailpixel 16y agoBut that's why we have to play it. Think of it as a time capsule made just for us!
- dasil003 16y agoThat's why I played Doom 3, and realized that was made Doom great was the visceral action much more than the theme. Just the feel of running around at literally 100 MPH and mowing down thousands of enemies. Once we left the sprite era, that kind of gameplay died and they tried to replace it with hyper-realism and atmosphere. However good gameplay has nothing to do with realism, it also doesn't really have anything to do with hookers. I don't have high hopes for the Duke in 2011.