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Just sell it in the App/Play store. (Unless something restricts that in store policies,) you can still provide an open source license and the code in Github whi
by Hamatti 8y ago
Just sell it in the App/Play store. (Unless something restricts that in store policies,) you can still provide an open source license and the code in Github while charging money in the stores.
I'm willing to bet most people will rather pay small fee to have it installed from store and have automated updates than compiling it from the sources and running it themselves.
People who want to fiddle with the code or get the app for free can use the code and compile it themselves and people who value ease of use, can just one-click buy it.
- physicsguy 8y agoAlso, most people aren't developers, and if you don't have the paid Dev account, you can only run for something like two weeks before you have to reauthorise it from what I remember - I think Apple introduced it to make it more difficult to run things like emulators for the average consumer.
- zerr 8y agoWhat would be the license to prevent other devs cloning it (and putting/selling on app stores themselves)?
- tobylane 8y agoI don't think any such thing exists because then what does the community benefit from. A no-clone licence is pretty much a 'You can look and build for yourself and make PRs for me' deal.
- zerr 8y ago"and use". Why not... And this has implicitly happened/happening to many open source projects - people are downloading (or "buying disks") from the original author anyway. e.g. back then, I doubt anyone would buy an Emacs distribution from other person than RMS - so why not have a license which would enforce such usage - this is just an alignment to fact.