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I was bummed that there were no contributions in the 6 years this was open sourced, but it turns out that active development is actually happening in a fork: ht
by glandium 9y ago
I was bummed that there were no contributions in the 6 years this was open sourced, but it turns out that active development is actually happening in a fork:
https://github.com/ioquake/ioq3 https://github.com/ioquake/ioq3
- mathnode 9y agoIt's the same story for Doom 3 engine / id-tech4. The most active fork I think is still Dhewm3, which includes some modern useful changes for compiling. * https://github.com/id-Software/DOOM-3 https://github.com/id-Software/DOOM-3 * https://github.com/dhewm/dhewm3 https://github.com/dhewm/dhewm3
- nabc45 9y agoAnd Doom 1/2, which has which probably is the longest list of forks and ports of any software ever: https://doomwiki.org/wiki/Source_port#List_of_source_ports https://doomwiki.org/wiki/Source_port#List_of_source_ports
- megaman22 9y agoWell, Doom and Quake 1 are kind of in the sweet spot where they are still small enough that one person has some hope of understanding the code base. As impressive as the later IdTech iterations are, and as awesome as it is that the code was released, they are daunting for a hobbyist.
- anc84 9y agoQuake has more I would guess: https://en.wikipedia.org/wiki/Quake_engine#Derivative_engines https://en.wikipedia.org/wiki/Quake_engine#Derivative_engine... (old and incomplete)
- theandrewbailey 9y agoIn tree form: https://en.wikipedia.org/wiki/File:Quake_-_family_tree_2.svg https://en.wikipedia.org/wiki/File:Quake_-_family_tree_2.svg
- floatboth 9y agoAlso there's the Vulkan port by an id employee: https://github.com/DustinHLand/vkDOOM3 https://github.com/DustinHLand/vkDOOM3
- deleted 9y ago[deleted]
- ptman 9y agoYes, and it was really open sourced in 2005. But apparently published on github in 2012.