3 ms·
I thought the game was really neat. Very impressive. Feedback: 1) Control scheme was not as intuitive as it could be. Maybe it would be more obvious on an iPh
by sabj 16y ago
I thought the game was really neat. Very impressive.
Feedback:
1) Control scheme was not as intuitive as it could be. Maybe it would be more obvious on an iPhone using my finger? I lost 95% of my health trying to figure out how to move my character.
Not a big deal since I could restart, but I was frustrated and might have left if I wasn't trying to figure it out : )
Also problematic is that this leads me to keep accidentally using up grenades because I keep thinking the intuitive behavior is to click-to-move, not drag-to-move.
2) Something of help could be to show gun ranges, so you know better how to move / draw a path.
3) Bigger issue: it would be very helpful to have a notice or info on what the kinds of Zombies are and what their special abilities are. Tutorials can suck, but even a few lines of text might help here, or something to help out the novice player. Likewise how to use health packs.
- PlanetFunk 16y ago1) My initial game was arrows keys and mouse to shoot which didn't translate into touch. That's the best I've got at the moment that allows movement and throwing grenades. Ideas would be appreciated. 2) I place a light grey outer circle around the player for weapon ranges initially but my wife hated it :) i'll see what else I can come up with. 3) Help screen. You're absolutely right. I'll make it my first priority. Thanks for the feedback, I really appreciate it.