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No, it really didn't. And reflective outdoors looked even worse. In the shade, it was washed out and the colors were wrong. In the sun, it looked like a bizarre
by bronson 9y ago
No, it really didn't. And reflective outdoors looked even worse. In the shade, it was washed out and the colors were wrong. In the sun, it looked like a bizarre black-and-white rendition of something where, if you concentrated, you could guess what it was trying to display.
With a lot more development time maybe they could have fixed the problems. Maybe.
- burfog 9y agoDid you switch modes? There was a mode switch. In grayscale mode, you got 1200x900 resolution. That was about 200 dpi, so quite sharp for the day. (typical was more like 85 dpi back then) In color mode, the screen was blurred. It was a 3x3 blur, without the typical pixel/subpixel distinction. Effective resolution was something like 692x519 based on the number of green pixels. Color mode in the sunlight would look grey, but it was still blurry. You had to switch modes if you wanted the full 1200x900.
- bitwize 9y agoThere was not a mode switch, at least not on my OLPC. You switched from color to B&W by turning the backlight brightness all the way down (thus shutting off the backlight).
- burfog 9y agoThat was a mode switch. Turning backlight brightness all the way down was the mode switch as presented in the UI. Very old versions of the UI made it explicit. At the MMIO level of course, there was a bit that got toggled.