5 ms·
We deal with large photos as well, and it's usually just a matter of making sure the only thing in memory is what's currently showing on the screen, and optimiz
by cmelbye 16y ago
We deal with large photos as well, and it's usually just a matter of making sure the only thing in memory is what's currently showing on the screen, and optimizing which size of photos we're using so that we can use as little memory as possible. It's a pain though. We also run into problems with orientation changes, because the animation for the orientation change gets very, very choppy if you're using too much memory.
- rbritton 16y agoYour experience echoes mine. There are only two situations where I use the full-resolution image, and I had to go to great lengths to make sure NOTHING else was loaded. The rest of the time it uses pre-rendered representations at various smaller sizes.